More info See in Glossary, and assets in the first scene A Scene contains the environments and menus of your game. NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed.
Base module: Contains the executables (Java and native), plug-ins A set of code created outside of Unity that creates functionality in Unity.You can configure Unity to generate an Android App Bundle (AAB) that includes your application split into a base module and asset packs: This page describes how asset packs work in the context of a Unity Android application that uses Play Asset Delivery.